Friday, January 25, 2013

Campaign Classics - Fort Sentinal - part 2

2/16/2004
The party interrogates Pugsy and gets some information about the bandits.  The PCs decide to setup camp in the woods.  They surround the cart with caltrops to secure the perimeter of the camp and put the bard Ono on the first watch.

During the night an attack by undead occurs.  Singin swings onto the cart to fight from there.  A wolf skeleton attacks and bull rushes him off of the cart.  The cleric Mel turns the wolf skeletons and one other skeleton paralyzing them.  The bard disarms one of the skeletons.  Two more of the skeletons manage to walk on the caltrops.  The PCs are victorious.  After the fight, the cleric thinks that there must be some cult of Nerull at work.

The next day with Puggy’s reluctant help the PCs locate the bandit’s fort in the woods.  The enemy can be seen to have 2 barbarian mercenaries by the gate, two goblins in the front tower and one goblin in the rear tower.  They setup an ambush to deal with the guards.  Using the Dancing Lights and Ghost Sound spells, they lore two human barbarians and a goblin out of the fort.  After the fight out of sight of the fort, the party uses the Disguise Self spell to play the role of a wounded barbarian and calls for help.  This brings a hobgoblin out of the fort to investigate who is also killed.  As the enemy camp starts to figure out what’s going on and regroup, the party falls back to plan their next move.

Experience:
2 Skeletal Wolves * 300xp = 600xp
4 Skeletons * 100xp = 400xp
2 Barbarians * 300xp = 600xp
1 Hobgoblin * 150xp = 150xp
1 Goblin * 100xp = 100xp
5 Roleplaying bonuses * 500xp = 2500xp
Total XP = 1850xp monsters + 2500xp RP
Each PC Receives = 370xp + 500xp = 870xp

No comments:

Post a Comment