2/16/2004
The party interrogates Pugsy and gets some information about
the bandits. The PCs decide to setup camp
in the woods. They surround the cart
with caltrops to secure the perimeter of the camp and put the bard Ono on the
first watch.
During the night an attack by undead occurs. Singin swings onto the cart to fight from
there. A wolf skeleton attacks and bull
rushes him off of the cart. The cleric
Mel turns the wolf skeletons and one other skeleton paralyzing them. The bard disarms one of the skeletons. Two more of the skeletons manage to walk on
the caltrops. The PCs are victorious. After the fight, the cleric thinks that there
must be some cult of Nerull at work.
The next day with Puggy’s reluctant help the PCs locate the
bandit’s fort in the woods. The enemy
can be seen to have 2 barbarian mercenaries by the gate, two goblins in the
front tower and one goblin in the rear tower.
They setup an ambush to deal with the guards. Using the Dancing Lights and Ghost Sound
spells, they lore two human barbarians and a goblin out of the fort. After the fight out of sight of the fort, the
party uses the Disguise Self spell to play the role of a wounded barbarian and
calls for help. This brings a hobgoblin
out of the fort to investigate who is also killed. As the enemy camp starts to figure out what’s
going on and regroup, the party falls back to plan their next move.
Experience:
2 Skeletal Wolves * 300xp = 600xp
4 Skeletons * 100xp = 400xp
2 Barbarians * 300xp = 600xp
1 Hobgoblin * 150xp = 150xp
1 Goblin * 100xp = 100xp
5 Roleplaying bonuses * 500xp = 2500xp
Total XP = 1850xp monsters + 2500xp RP
Each PC Receives = 370xp + 500xp = 870xp
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